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25Jan/080

Do I feel lucky, well?

So Mario Galaxy is played. It was fun, but I think a bit to gimmicky. Control wise it felt pretty good, but due to the many different angles there was very little focus on jumping. The entire game had much less a feel of exploration and more a feel of tons of linear missions. Now linear missions are fine, but they're normally supplemented by story or something else to keep people hooked. Or even increasing difficulty. There certainly was some variety, but each mission was so short it felt pretty hard to get immersed. I don't know, I think I'm also a bit disappointed that it really didn't feel much like a platformer, and THAT was what previous Mario games I played really excelled at. The gravity stuff was kind of interesting, but the execution style limited usability in pretty fundamental ways. It ended up feeling like 2 or 3 games smashed into one.

It was kind of pretty, but I don't think I will ever like the 100% spherical harmonics lighting (e.g. Mario was glowing half the time). The over use of menus drove me nuts. For instance, has anyone heard of autosave, there's very little downside to it in this sort of game. And dear god come up with a better use for the controller. I still think the only Wii controls I've really enjoyed thus far have been Metroid Prime 3, and that's because shooters are made for the pointing nature of the IR camera. I have yet to see the motion sensor be used as anything but a button. A slightly more engaging and less accurate button. Also, the next time I play a racer which is has super loose controls and starts you over for a single mistake, I think I'll explode.

I don't regret buying it, but it's definitely not at the top of my list.

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