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	<title>adruab.net</title>
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	<description>Deep internal/external searching... for... stuff</description>
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		<title>DirectX 11 Fail</title>
		<description>I started playing with getting a Direct3D 11 pipeline up and running recently (e.g. draw a screen space triangle).  It's absolutely crazy how many more problems I've run into than I did with Direct3D 9.

First the good:

  Core design feels cleaner.  Less functional groupings to worry about ...</description>
		<link>http://adruab.net/?p=102</link>
			</item>
	<item>
		<title>I think I have a new favorite author</title>
		<description>I just finished reading the Sandman comic series.  It was great!  Pretty much all the stories were deep and interesting in some manner or other.  The various tidbits of mythology and the way everything fits together is absolutely awesome.  I've also read Good Omens (gate wayed ...</description>
		<link>http://adruab.net/?p=100</link>
			</item>
	<item>
		<title>Shipped!</title>
		<description>Infamous is done, and has been for a bit now.  It'll be on sale Tuesday (26th) in the US and Friday (29th) in Europe.  Color me excited :).

It's not perfect, but I played through it a bit ago and it's damn good.  Also, there are few loading ...</description>
		<link>http://adruab.net/?p=87</link>
			</item>
	<item>
		<title>Now Loading&#8230;</title>
		<description>I HATE seeing that screen in games.  Best, or worst I suppose, recent example: Resident Evil 5.

For example, when you or your partner dies, you're treated to a 5+ second loading screen.  Just long enough to be disoriented when the animated "You're Dead" screen pops up.  Yes ...</description>
		<link>http://adruab.net/?p=82</link>
			</item>
	<item>
		<title>Stenciling for &#8220;deferred&#8221; lighting</title>
		<description>I've seen many papers describing using stencil culling to speed up rendering of a light in a deferred (or semi-deferred) manner.  For instance an Insomniac paper.  It confuses me a bit.

The approach is normally: clear stencil, render front/back faces of bounding volume to stencil, render a screen space ...</description>
		<link>http://adruab.net/?p=80</link>
			</item>
	<item>
		<title>Parallelismorama</title>
		<description>First some comments. I've been reading some posts on the Sweng Gamedev mailing list. I'm a bit surprised that people are so hooked on super general lock free structures (e.g. a doubly linked list). They are complex to reason about and correspondingly hard to write. I've used big arrays with ...</description>
		<link>http://adruab.net/?p=71</link>
			</item>
	<item>
		<title>Everything is Canon in D</title>
		<description>That was a funny sketch I saw some comic do with a guitar online. Buy yeah, what this post is really about is that I'm now engaged. Huzzah and all that. Also, bring on the ninjas! </description>
		<link>http://adruab.net/?p=70</link>
			</item>
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		<title>Ding dong the API is&#8230; well it&#8217;s pissed people off</title>
		<description>They just released OpenGL 3.0, apparently better named OpenGL 2.2. After waiting 2 years?, this completely quashes my interest in writing anything else in OpenGL. I'll probably revert to .NET and DX as a backup. Oh well. </description>
		<link>http://adruab.net/?p=69</link>
			</item>
	<item>
		<title>Dr. Horrible is super awesome great</title>
		<description>But don't believe me, see it for yourself. While I'd love to believe that things like this can be successful at a larger scope, the mixture available is somewhat hard to top. This show has Joss Whedon writing, which from what I've seen thus far, is nearing incomparability, Neil Patrick ...</description>
		<link>http://adruab.net/?p=68</link>
			</item>
	<item>
		<title>Horrible acronym for very refreshing RPG</title>
		<description>I refer, of course, to TWEWY. It's very good. It's got a very very twitchy feel. They've done an amazing job with very flexible, orthogonal game design. All the elements are almost entirely separable so you never have to think about a giant mash of stuff.

	Gaining levels only seems to ...</description>
		<link>http://adruab.net/?p=66</link>
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